Aim Escape Room – PATIENT ZERO 2150
Fast-forward…It’s 2150…Armageddon beckons…
The world’s superpowers are no more…
In the subterranean depths of a top-secret faculty, rogue scientists have breached all moral boundaries, inventing a pathogen that creates non-humans. Anyone exposed becomes the ‘living dead’…
Of course, the pathogen has escaped.
Drooling killer zombies stalk the underground labs and corridors, groaning for flesh.
The pathogen must be contained, OR ELSE…
Humankind, as we know it, will cease to exist.
Enter five women.
Mission: contain the bio-threat, secure the faculty and escape unaffected…’You have 60 minutes!!’
As the door shuts behind us we find ourselves locked in a secret laboratory. And left to our own devices…we begin to investigate …
What followed was a fully immersive experience, which proved to be great fun and actually remarkably challenging! Aim Escape Room!
Naturally, we consider ourselves to be strong, intelligent people – and highly capable women, too.
But in a locked room, up against the clock, struggling to make sense of random codes and clues, we did question our capabilities – and each other! It was definitely not a doddle, and much time was spent stabbing around in the dark – literally.
The key was working together and thinking creatively, ‘outside-the-box’. Clues were often very visual, and each individual seemed to see them from a new angle, which needed investigating… So; we found our way through the challenge with lots of collaboration, some great ‘eureka!’ moments and – dare I say it – quite a few subtle hints from the controller!
Eventually, within the given hour, we managed to escape unharmed and stop the ghastly virus in its tracks. Phew!
This was my second experience in an escape room; the last was a horror-themed one in Spain, which was really pretty scary – and the fear element definitely helped spur me on. I was keen to try again, this time something different.
We chose ‘Patient Zero’ as it’s aimed at adults, but without the intense terror factor. The challenge wasn’t frightening, as such. However, it is quite high-tech and complex, and imbued with a real sense of foreboding, with dim lighting and atmospheric noises, a realistic set and props all adding drama and tension.
The scenario was plausible, the conundrums and codes and keys to the next stage were well thought out, with real attention to detail, and the difficulty level was about right; hard, but not impossible.
We all really enjoyed the experience! It’s good to do something a bit different – and what a great way to bond with a group of friends or work colleagues. We felt the activity had nailed the ‘Enigma’ code-cracking aspect, although we all agreed we would have liked a stronger narrative to drive it along.
If you want to up the ante, or go for something a little different, there are several alternative rooms to choose from at AIM Escape, each one themed to create a very unique experience.
The other options are: ‘Spy Heroes’ – this is one is for all the family: ‘Psychopath’s Den’ – for serious horror fans: and ‘Hangover Déjà Brew’ – an 18-plus experience for pleasure seekers.
Whatever floats your boat…The choice is yours.
The ‘Escape Room’ phenomena has really taken off in a big way. In some respects, Escape Rooms are a natural extension of movies or video games, but they’re also a much more social affair. AIM Escape provides a fully immersive, interactive experience, with state-of-the-art technology such as VR, lasers and heat sensors, complex narratives, and hyper-realistic sets and props.
AIM Escape is ideally located in the heart of the city. Each escape room accommodates a team of between 2 – 5 people. And the challenges are designed for teamwork.
So get your mates together – and see just how well you really get along…
Monday –Friday 10 AM – 11 PM
Saturday – Sunday 9 AM – 11 PM
8 Canter Way,
London E1 8PS
Phone : +4420 3808 9225
E-mail : firstname.lastname@example.org